![]() There's really nothing to make that surface look like gold or metal in any way. He's got a green tint to him from those hills. Now you'd expect that to look really good, those are the four maps that would be going into our game engine. ![]() So I'll go ahead and open up the Dota 2 template. Learn from 3D designers with CGTrader tutorials. ![]() And I'm going to go ahead and just apply the textures to this as I would with the default Dota 2 template. Watch the 3D Tutorial called Camera Keyframe Animation Marmoset Toolbag 3 Tutorial created by ninashaw. I've opened our King Tut mask and placed it in a generic scene and you can see I have this green hills background, not exactly King Tut's natural environment there. Let's go ahead and look at these tools and how to save the camera settings once you have a great looking scene. Drag all your lights and put them in the sk. ![]() Toolbag let's you have access to a host of post effects and scene manipulation tools. Took me awhile to figure out how to rotate scene while keeping lights static. The cameras in Toolbag aren't just for viewing models.
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